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- #Task force arma 3 radio 0.9.12 mod#
- #Task force arma 3 radio 0.9.12 mods#
- #Task force arma 3 radio 0.9.12 verification#
SetTimeMultiplier 20 // adjust this value for slower or faster night cycle ( 24 hours will take 1 hour ) If (daytime >= 19 || daytime < 5) then // after 7pm and before 5am time multiplier changes I've executed these settings server-side: Mine is set to make days long and night shorter. I've got a script running the weather and time, setting it to suitable time scales, either war room or a server setting is conflicting with this ATM, There are a couple of other things to look into:
#Task force arma 3 radio 0.9.12 mod#
So we may need a mod for that too, I can't find one on steam.)Īlso need to know if SMA weapons is supported by ACE. (I'd like to know if the VSM stuff is locked to sides too, in ARMA only each side can wear it's own sides uniform without modding. Thanks for requesting more uniforms, now I'm going to have to find all the classnames for everything. I think we may have to do one at a time though, adding too much at once can cause problems and gives me a headache. I've used most of them before and they are top quality.
#Task force arma 3 radio 0.9.12 mods#
This mod adds a lot of bleeding into it (and dismembering aswell, if you hit a mine or are too close to a explosion, say goodbye to your limbs)Īs long as they are on the workshop I think there's a good shout for adding mods in. I have been fiddling around with this mod quite a lot and as we know, in normal Arma 3, there is no blood spraying or anything like that (or if is, it is minimal). ! REQUIRES ! MRT Accessory Functions (which, for example, allows you to have a Micro T1 aimpoint with a magnifier, allowing you to switch if it is magnified or not)Īnd for last (my opinion for more "realistic" approach): Bloodlust VSM Accessory pack / VSM Vests and Helmets / VSM UniformsĪdds in a lot of operator / special force type of clothing and gear in generalĪdds in a good amount of well made weaponry and even optics / silencers / lasers & flashlights. So, above there with that military gear pack, I believe I have found some more things to it (if not the same pack, almost identical) It looks like: If Battleye can't connect to it's server quick enough it likes to block certain mod files, especially ACE stuff. I've noticed a few times that ACE has thrown up a couple of errors on starting A3. Any errors there if you're having problems connecting? When starting ARMA 3, take a look at the launcher under the Battleye section.
![task force arma 3 radio 0.9.12 task force arma 3 radio 0.9.12](https://media.moddb.com/images/downloads/1/142/141141/tfar-co-a2.jpg)
I'll look into War-room connection stuff. Again, I'm hoping that running a leaner mod-pack will help here. I'm not exactly sure if this is the case or not. I was told that we need to be in the server group that Rolle created for the War-room for persistence to work. I was thinking about the ability to sell unwanted vehicles for scrap, small amounts of cash for AI kills, something like that. (under items)Īny suggestions for when money is earned? I'm not sure I can reward cash for completed ALiVE missions, I'll have a look at it but these systems (ALiVE, ACE etc.) can be a bit impenetrable when it comes to adding things in, at least for me To spawn missions you need to use the commander tablet bought from the shop. I'll get it back from you once you're I'll be updating the pay-check system on the next edit. (Please don't place too many objects, less is more for server performance, other than that fill your boots. This is the standalone version of Kunduz.Ī version of the mission file detailing where I intend to set up the new base is here: (please use only vanilla ARMA items or stuff that comes with the map. yay If you want to do some EDEN editor work for the map I'd be happy with that. This should let me populate the shop with all side uniforms. I will also attempt to slipstream an unlocker mod into the main FRONTLINE mod that will be uploaded to Steam Workshop. (For the players)ĭue to the issues with INDI uniforms I've already created a custom uniform pack for the side. So far in the latest iteration, I've went with recommendation for weapon and equipment packs.
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The current server will remain unchanged for the moment.īasically, I want to slicken up the whole operation. (CUP terrains is a huge file and most of it is loaded into the game but not used) I've also been talking to the folk that made ALiVE, they say that running many large mods can cause problems with persistence, I hope to solve this.
#Task force arma 3 radio 0.9.12 verification#
Hopefully this will not only help with FPS but maybe will help negate some of the verification problems? It will definitely increase A3 load=up times I'm pretty much getting rid of the extra crap in all those huge mod packs and just using what's needed in one custom mod pack. (I've found a similar Middle Eastern map that runs standalone without CUP Terrains. I'm currently working on a new version of the mission with less dependencies.